The Harvest of Secrets, by NahkahiiR and sidd

(0) Index

(1) Introduction
 (1.1) What's The Harvest of Secrets?
 (1.2) History

(2) Installing THoS

(3) Statistics
 
(4) Credits and contact info
 (4.1) Credits
 (4.2) Utilities used
 (4.3) Contact info

___________________________________________________________________________


(1) Introduction
(1.1) What's The Harvest of Secrets?

This project is a complete 2-player run through Quake with all secrets (113) revealed in 11 minutes and 2 seconds. Note that it's all done in deathmatch mode, it gives different spawnpoints than single player, different weapon placements and levels have even several walls cut off.

Even though it is a deathmatch, we thought it would be nicer to have teamplay set as 1 so we could use boosts to be faster. It was not required to grab runes because there is a quad in its place in E1M7.

We start every level with normal progs (100 health, 25 shells and shotgun), it was easier that way. I don't know how much we would have cut off the overall time by doing the other way.

(1.2) History

<NahkahiiR> Oh boy, it's long story... because this is the first project that I have done. :)

In November 2005 I saw a thread written in SDA forum, http://speeddemosarchive.com/yabb/YaBB.pl?board=qdq_projects;action=display;num=1114460614 to be exact. I thought it was cool idea and tried to run it. Then I thought there could be done something more to make it look a little different project than anything else released before. After studying deatchmatch ID maps a while I found out that there still are secrets untriggered. Hey! Let's get all secrets as quick as possible! I tried it alone at first but I felt very lonely and wanted to share the joy.

I had had coops with the|navigator (Jonathan Lenhardt) recently and told him of the idea because he had tried QDQD too. He got interested and we started running. All routes had to be made from scratch but it was very fun to plan them. There was only one problem with our great project, the ping. It was around 300 all the time and made all tricks very hard to do. For the client, of course. We managed to record all levels. Then I got kind of bored to the ping and decided to team up with someone with better ping.

Me and sidd's friendship started of these lines:
[23:18:43] <NahkahiiR> It was fun to watch that my neighbour got lost in e1m1. :)
[23:18:55] <sidd> is it possible? :)

After talking a while we went to query to discuss things and I told him about the project. He then got interested of it and we started redoing all levels in 23rd of December. The low ping helped a lot so much that I forgot it was there at all. Well, that way we could shave off many seconds of me and navigator's demos. Also we found better routes too. It took us one month to complete the project.

The menu is simple like in any other QdQ release. But Mandel said it is hard to make a menu that can select an option like: "play both demos, play only host or client's demos." So if anyone wants to complain about that, make the menu perfect by yourself, otherwise your comments are thrown to the black hole. :)



(2) Installing The Harvest of Secrets

1. Create a folder in the quake directory (ex THoS)
2. Extract files there from the zip file
3. Edit the autoexec.cfg file to suite you
4. Start quake with the following quake -game THoS (or whatever directory you
   extracted it to)


(3) Statistics		Map	Secrets		Time

The Slipgate Complex    E1M1 	6/6		0:27
Castle Of The Damned    E1M2 	3/3		0:16
The Necropolis          E1M3 	3/3		0:33
The Grisly Grotto       E1M4 	3/3		0:16
Ziggurat Vertigo	E1M8	2/2		0:11
Gloom Keep              E1M5 	5/5		0:17
The Door To Chthon      E1M6 	4/4		0:21
The House Of Chthon     E1M7 	0/0		0:05
----------------------------------------------------
Dimension Of The Doomed         26/26   	2:26


The Installation        E2M1 	7/7  		0:27
The Ogre Citadel        E2M2 	3/3 		0:16
The Crypt Of Decay      E2M3 	4/4  		0:22
The Underearth		E2M7	2/2		0:13
The Ebon Fortress       E2M4 	4/4 		0:28
The Wizard's Manse      E2M5 	2/2 		0:11
The Dismal Oubliette    E2M6 	2/2 		1:09
----------------------------------------------------
The Realm Of Black Magic        24/24   	3:06


Termination Central     E3M1 	5/5		0:15
The Vaults Of Zin       E3M2 	3/3		0:11
The Tomb Of Terror      E3M3 	2/2		0:12
Satan's Dark Delight    E3M4 	4/4		0:30
The Haunted Halls	E3M7	4/4		0:20
The Wind Tunnels        E3M5 	4/4		0:25
The Chambers Of Torment E3M6 	2/2		0:18
----------------------------------------------------
The Netherworld                 24/24   	2:11


The Sewage System       E4M1 	4/4		0:23
The Tower Of Despair    E4M2 	5/5		0:32
The Elder God Shrine    E4M3 	3/3		0:14
The Palace Of Hate      E4M4 	5/5		0:28
Hell's Atrium           E4M5 	4/4		0:22
The Nameless City	E4M8	4/4		0:17
The Pain Maze           E4M6 	4/4		0:21
Azure Agony             E4M7 	9/9		0:36
----------------------------------------------------
The Elder World                 38/38   	3:13


Dimension Of The Doomed   EP1   26/26    	2:26
The Realm Of Black Magic  EP2   24/24    	3:06
The Netherworld           EP3   24/24    	2:11
The Elder World           EP4   38/38    	3:13
Shub-Niggurath's Pit	  END   1/1		0:06
----------------------------------------------------
The Harvest of Secrets	       113/113		11:02


(4) Credits and contact info

(4.1) Credits

All running by:
Jaakko 'NahkahiiR' Alakopsa and Aleksander 'sidd' Osipov

Thanks to:
ID software for the insanely great game
Damian Kulot who started the thread in SDA forum and gave the idea
Mathias Thore and who did all the coding stuff (GREAT thanks, without him the release would have just been a pack of demos)
Tommi 'DJ PoLe' Ollikainen who made the music track for the menu

(4.2) Utilities used

The utilities we used included:

Quake, JoeQuake, Qdqstats, text editor

(4.3) Contact info

You can reach us on #qdq on quakenet

Jaakko Alakopsa and Aleksander Osipov
2006-01-23





































Spoiler below!!!!!!!!!!!111





















To access the easter egg you have to type a password in the main menu.
The password is the result of this: 1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32+33+34+35+36.